

Feudal suffered from a few serious problems, mainly the combat was clunky, guild setup and interactions were minimal at best, there wasnt room for real RPG elements such as creating quests, NPCs, etc etc and the game world needed more life then size, with whole areas devoid of life, such as animals (when you have 100 people running around looking for 1 horse theres something very wrong)Ģ. The fan community on there was much friendlier and still is, because the servers were owned and run by players themselves it was much easier handling griefing and grinding, however they felt at times completely neglected (which wasnt hard to argue given they had rare updates at best)Ģ. Personally i would maybe think of going 2 ways as the developersġ. Sadly what i predicted came to pass and now i see hardly any new players going into feudal. I left the game well over a year ago, citing major design issues at the time. There's plenty of space for new groups, and there are existing groups that are open for new guilds members as well. The community is not as bad as some might think.

We are gathering the feedback from the community, and we want to provide further tweaks and fixes that are required. It's also worth noting that LiF community consists of players from across the world, from different time zones, so not all can play at the same time.Īnd of course, we are working on the next updates, although we need to apologize that the updates are not as frequent as expected. White the difference may not be, for some, too big, it is still rather significant. As we've mentioned before, Steam chart does not show accurate number of players online, as it only gathers data from players connected via Steam and does not take into account players using Standalone client.
